![]() ![]() That’s the trouble these days, if you are me. ![]() ![]() I’m only calling those additional purchases out here so that I don’t forget about them because, until I just went through my purchase history now to figure out when I had acquired a copy of Windosill, I totally forgot about them. I got a copy of the game on Steam during the most recent summer sale for $0.98, along with Lilly Looking Through, Disney Mega Pack: Wave 2, and Voodoo Garden. I filed it away in my brain as a delight and something I should check out fully…y’know, down the road. There’s a colorful, crispness to the flat, almost childish shapes in both games, and I think the simplicity works great and adds a surprising amount of character to the environments and their surrounding objects.Īnyways, I only played the first few levels of Windosill for free via the game’s website. Not necessarily from a gameplay perspective, as Windosill is all about logic/illogical puzzles and clicking around and less about collecting escaped llamas and nailing that third backflip in a row, but certainly from a visual standpoint. At some point last year while I was deep into Alto’s Adventure, the stylishly difficult endless snowboarder with runaway llamas, and conducting research on it for this blog post, I discovered a sensory-tingling clicky sojourn called Windosill, which clearly had an impact and influence on Snowman’s developers. ![]()
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